Monday, April 4, 2011

Time Tells All


My concept for Time became a dialogue of tough questions between Time and I. Through two series of postcards Time and I go back and forth getting down to the real answer as to why Time just does not leave us alone. The clock is always ticking, isn't it?


The flower series are the postcards that I was sending. I chose to make them flower anatomy sheerly because I wanted to. I felt I could take liberty in doing that because they are a representation of myself. And I would love postcards that actually looked like this because I would feel so attached to the their warm beauty.
Time's postcards to me are more conceptually driven. Each postcard is a generalized sum up of the point Time is trying to get across to me in the letter.


I think my biggest roadblock for now is the envelope that holds our intimate discussions. I wasn't sure if I wanted to make it addressed as well, but opted not to because I didn't want to drive the postal concept into the ground too much. Instead, I've let it exist sheerly as the folder that I hold these memories. Typographically I don't think it's their yet. I think I should keep it simple because it's all about the inside content, but I am not sure if my plain handwriting is enough of an introduction for what lays inside.


I appreciate any feedback.

Katie E

Saturday, April 2, 2011

Happy Days

Hello.
This is Kumbee.
I made some variations of Happy Days covers.
The concept for the cover is irony.
Winnie hopes that in one day the sky will pull her up from the ground, but that never happens in play. In other words, she pretends to be very optimistic but actually, she is falling into despair and "sorrow keeps breaking in". So I cut out clouds and sun from bright sky and put them into dark background.





Friday, April 1, 2011

Endgame cover

Hey guys, it's Caryn.

Here is a newer version of my book cover. Tell me what you think. ^-^

ok i toned it down as recomended(Brian)

Thursday, March 31, 2011

amie paszel: endgame


hey guys these aren't final but can i get some feedback as to what works and what doesn't. thanks, amie!

It's Brian,another cover i did via collage.  Took a bunch of papers,tore them,play n spreaded them and place all together right before scanning

endgame

Hey this is Brian, I did another endgame cover n need feedback for it, and feedback on how to start the spread.  Honestly, this assignment is starting to aggravate me, because nothing seems to work.

Tuesday, March 29, 2011

book cover


I tried to show the feeling I had before reading the play
I was expecting something happy story with the title 'happy days'
So, I took the letter 'W' from Winnie&Willie and made pattern out of it
I tried to make a pattern that has a warm and happy kind of feeling
For typeface, I used 'the serif'

Thanks!!!!!

Woosung Lee

Monday, March 28, 2011

End Game





concept is how the characters in this play are all stuck in this one place, room, trash can, and conversation. while reading the book i felt very stuck and depressed. please let me know what you think, thanks! 
amie paszel

Wednesday, March 23, 2011

Endgame




Lauren Harju

My ideas for Endgame came from the miscommunication between characters/dialogue. Throughout the play I felt like the conversations were chaotic and topics were left unresolved. All four cover ideas are still very sketchy at this point, but only numbers 1 + 2 actually relate to my idea. 

Number 1 - I wanted to use simple shape and repetition, from the top area no specific arrangement or function But leading to the end the pattern becomes clearer and slightly more simple. 

Number 2 - (sketchy) but I wanted to make typographic profiles of people using words/dialogue only from the play. One side asking questions, and the other side answers that don't make sense.

Tuesday, March 22, 2011





Samual Beckett : Happy Days 
Trisha Rae Wong
Feedback please!!!
XX

Monday, March 21, 2011

Happy Days


 Ryan Park - These are my posters for Happy days. My concept is about "CONFUSION." I mostly tried to use any objects or games which are normally confusing from daily life.
 Poster 1 - I overlaped same words repeatly. It creates confusion by reading properly. I tried to focus on two different colors and the overlaped part.
 Poster 2 - I used an illustrated image of labyrinth which creates a confusion. The message is about that you need to experience all the confusion to reach to understand what happy days truly means, in the end.
 Poster 3 - I used jigsaw puzzle image. You need to figure out and match all the confusing puzzle pieces to get (understand) the word, happy days.
Poster 4 - I tried to make an confusing illusion out of the name of title and the writer. I tried to make it look like few random shaped blocks, and when you take a closer look, you can see the word "happy days" and "Samuel Beckett" in negative sapce, which creates a confusion.



 I personally prefer to use poster 1, and 2. Please give me some suggestions and solutions

Saturday, March 19, 2011

end game

I am trying to represent chaos as my idea for end game.  I am using abstract as my approach. This one is representing a cycle or a deep hole of madness since clove and and ham are on a never ending cycle of drama or negativity.

Friday, March 18, 2011

End Game

Brian Cundari







This is a revision of end game, would love feedback and advice on how to better it

Thursday, March 17, 2011

Sum- Katie Erickson

 

This is my interpretation of an info graphic for Sum. The analytical side to the left comprises of all the durations one has to go through during the afterlife. The latter half (right side) is the last paragraph. I wanted it be more free-flowing and literally have more life to it, since it is describing what it is like to live in a world of jumps and hops from one event to the next.


A close up of the info graphic for Sum.